A One Paper Game for 2–8 players about running your own pizza business. A raging rivalry, however, makes it impossible to cross paths with other pizza couriers without causing huge problems ...

Ages: everyone | Complexity: Low-Medium | Playtime: ~15 minutes per player

What's the idea?

Setup

Each player picks an empty building to start a shiny new pizza restaurant. You also receive one pizza courier, which is just a continuous line you will draw on the board during the game.

Gameplay

Each turn, you take one action for each courier you own: either Move, Eat or Reset.

Actions

Move? Pick one of the shapes printed on the board. Now extend the line of your courier with that shape.

• If you pass an ingredient building, you get that ingredient!
• If you pass a building with an order, you can deliver the pizza (if you have the ingredients) for money!

Eat? Devour an ingredient you own to execute a special power! Maybe you want to teleport through buildings, or you just want to annoy others by moving their courier in the wrong direction.

But here's the real pizza problem: you may never cross another line, not even your own! So you guessed it ...

Reset? If you're stuck, you have to reset your courier back to base, for a severe penalty.

Objective

Plan ahead, take the smartest routes, and you might be the first to earn 10 money. But that's only one piece of the puzzle ...

What do I need?

Three simple steps:

• Generate a random game board below and print it.
• Grab some pens and some friends. (Using pens with different colors is preferred, but not required.)

Voila, you can play.

Tip for (Quick) Teaching: explain the "Move" action in detail, as that is the core of the game. Say the "Reset" action will be explained whenever someone gets stuck. Then just place the list of ingredients on the table so everyone can look up their power when you "Eat" them. Start playing!

Reviews

“This game made me realize several things: I love food, I cannot draw straight lines, and I was born to be a ruthless pizza courier.”

★ ★ ★ ★ ★

“I suspect 50% of the players will not appreciate the cheesy pun in the title. As they say: tomatoes before swine.”

★ ★ ★ ★

“A steaming hot game with delicious decisions, tasty competitiveness, topped with maze-like mechanics and a side dish of pizza parcour possibilities.”

★ ★ ★ ★ ★

Board Generation

Click "Generate Board". Save the image and print it.

The same seed (max. 20 characters) will always produce exactly the same board. Higher means more curving streets, irregular building shapes, and distinct areas. Choose whatever you prefer. Removes many decorational elements and turns the board (mostly) grayscale.

Expansions

There are four expansions for this game. As usual, I recommend you first learn the base game, then try out each expansion individually (in no particular order), before combining it all into the ultimate experience.

Although highly unlikely, it's possible (with the expansions enabled) that some of the starting positions ( = empty buildings) are unfairly placed. So, before printing, always do a quick check to see if every starting position seems okay.

Feedback & Credits

As always, any and all feedback is welcome! Let me know about your positive and negative experiences at: [email protected]

The whole game was made by myself: concept, rules, visuals, and the code that generates those random boards.

Interested in how such a development process goes? Check out my devlogs at Pandaqi Blog. That page contains all the devlogs, but here are links to the specific first articles:

• [Devlog] One Pizza => about the general process, issues I faced, how I solved them, changes and different versions of the game, explanations about what works (and doesn't work) for boardgames, ...
• [Technical Devlog] One Pizza => TO DO (Will explain the algorithms and code behind randomly generating complex game boards, which are still balanced and fun to play at all times.)

The fonts used are Leckerli One (because it just looked like a font you'd find on a pizza box) and Nunito (the body font—minimal, readable, available in many different weights)

All visuals were drawn in Affinity Designer as vector art, the game board generated using JavaScript and Phaser v3 game engine.

Show Quest