The Magnetmen are magical robots, scoring points left and right. The only issue? The more you use them, the more spaces from which you're repelled.
A Mist covers the world. Each area might be a warm fire, or a trap, or a portal---you decide, but do so wisely.
Jumping has never been so tactical and treacherous. Hop along the smartest route to collect the most points before your opponents stamped the whole brushland to dust.
A quick game playable with just a single paper. Each turn, place a finger on a new square, to score more points than your opponents before you've used your whole hand.
A game of wits using only a single paper. Even the rules are on the paper itself, and play happens through folding and rotating.
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