How can I play?
To play this game, you only need a blank sheet of paper and this part of this website.
The rules can be downloaded by clicking the Download button. Only 4 pages for your first game, including nice images and examples, and a large font (because I like large fonts).
(If you don’t like blank papers, there is a game board you can download and print. And if you don’t like boardgames with an online component, there is an offline version!)
How does it work?
Click here for an (extremely short) overview of the game rules.
- You WIN by recreating the secret recipe (the correct ingredients in the correct order)
- You LOSE if the whole board is full
- Fold the paper in half five times, to divide the page into 32 "cells"
- Click the "generate board" button (lower on the page) to get a starting setup. Copy that to the paper.
- Scroll further down and click "start game" to make the computer generate a random puzzle
What can I do?
All players get their own piece of the witch garden and take turns simultaneously. You can plant, grow or pluck ingredients (to use them in a potion).
When a cauldron is FULL, you must use or "test" the potion inside. Copy the ingredients to this website, and it will tell you the result!
For example, it might tell you that two ingredients were in the correct order. Or that some ingredients have a special effect. Or you might accidentally poison your friend.
Brew your potions wisely ... and you might just discover the secret combination.
Click the button below to randomly generate a game board! (Check the rules to see how everything works.)
Simply copy the gardens, cauldrons and ingredients below to your actual paper. I've already flipped the back side for you, so you can just copy that immediately (to the backside of the paper) as well.
If you've enabled special cells (higher difficulties), their explanation will appear underneath the board.
If you’ve tried the game, let me know your thoughts! Mail me at: [email protected]
All parts of the game were made by me, except for the fonts. These are Niconne for headings and Mali for the body text.
As always, I wrote two devlogs about the development process of this game: