Wondering witches header

Ten ingredients, one correct combination.

A cooperative One Paper Game for 1–5 players about finding the right potion, where ingredients have wondrous effects and the High Witch is terrible at communicating.


How can I play?

Three steps.

  • Click the download button above to find the rulebook.
  • Grab a blank paper and pens.
  • Visit this website on a device.

There’s also a solo mode, a competitive variant and an offline variant (that doesn’t need this website).

How does it work?

Click here to unfold.


Input your settings. Click the button. Copy the gardens and ingredients to your paper.

Turns some cells into a special one! With expansions enabled, you'll need both sides of the paper (64 cells) to stand a chance!

The generator isn't working? Don't worry! The "Download" button also gives you PDFs with valid boards! (And a colorized game board, if you don't like blank papers.)

The High Witch

Input your settings, click the button. A new page opens with the interface for testing your potions!

Start the game with a free (cryptic) hint. Recommended. The secret recipe is always length four. But other ingredients make it harder to find it. Decoy ingredients can now be one of three different types.

Hire me

Are you a games publisher? I'm always open to inquiries about publishing one of my games.

Need a special board game or video game? Maybe for a birthday, school or another purpose?

Contact me! You can ask me anything—I don't bite! In fact, I've never bitten anyone.

If unsure, visit my portfolio to learn more about my work. You can also contact me through there, as I'm a registered freelance artist in the Netherlands.


Enjoyed my work (or not)? Let me know what you think! Mail me at [email protected] with any feedback.

That's already a great way to support me.

Alternatives would be to buy my paid work (a win-win situation!). Or to donate through the most popular channels.


Fonts? Niconne for headings and Mali for the body text. Both freely available on Google Fonts.

The digital part was made using standard website code (HTML/CSS/JavaScript) and the Phaser (v3) framework

As always, I wrote two devlogs about the development process of this game: