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A game for 1-6 players about eating … or being eaten. Run over the spider web to trap bugs. Jump at the right moments to create new lines or catch flying bugs mid-air. Avoid bigger and meaner bugs trying to steal your thunder (and your precious points).

Playable as a quick, strategic solo game or a family-friendly party game.

Eight facts about the game

Here are 8 facts about this game.

  • Player count? 1-6 players. You can team up. In fact, it’s encouraged.
  • Input? Keyboard or controller, any combination you want.
  • Complexity? Easy. Only two buttons and one major rule to understand.
  • Bugs? 26 of them, all unique.
  • Arenas? 5 cool places to build webs.
  • Why? This game was made for a Game Jam with the theme “Bug”.
  • Tools used? Godot Engine (game software), Affinity Designer (graphics), Studio One (soundtrack)
  • Source? You can freely download the original code and assets for this project! Visit Windowsilk (Source)

Although playable in the browser, I recommend downloading the game and running locally (especially if you’re playing multiplayer). Allows for a bigger screen, better performance, and more stable support for input devices.

Screenshot of in-game rules overview

How to play?

The rules are simple:

  • Bugs can eat bugs with fewer points than them
  • Walking leaves a trail on the web. Any bugs flying or walking into a player trail might get stuck, giving you a free meal.
  • Jumping across the web costs points. (But it’s faster and extends the spider web with new lines.)
  • Visit your home to deliver your points and restart from 0.
  • The first team to have X points (depends on settings) at home wins.

This makes the game accessible and easy to learn, as it requires only two inputs: move and jump.

Examples of unique bugs in the game


This game is all about bugs. There are no powerups, the bugs are the powerups. There are no other rules or systems to remember, the bugs do it all.

Every bug leaves behind a unique trail, which changes the properties of lines in the web. A Grasshopper makes jumping free, everywhere they go. The trail of a Fly allows players to grow wings and fly.

When you eat a bug, you get this property as a powerup! Eating a Grasshopper makes jumping free. Eating a fly allows you to fly.

It’s that simple. But when more and more bugs are added, which might be bigger than you, or be unfriendly to begin with (looking at you, hornets), things get tense.

The game has 26 unique bugs. Which, as you know by now, also means 26 unique line types and powerups.

Two games are never the same. And which bugs you use (or purposely don’t want to use) is completely up to you. In fact, after playing a few games, I highly recommend going to the menu and adding new bugs to play with!

Feedback & More

I also wrote a detailed devlog about the development of this game: Windowsilk (Devlog)

If you’re interested in any of the game’s mechanics, the source code is freely available here: Windowsilk (Source)

If you have any feedback, let me know at [email protected]. Games made for jams can always improve immensely, especially one as ambitious as this.