Creature quellector header

Pick your battles wisely to design the best squad of cute creatures.


What do I need?

Three simple steps.

  • Read the short playful rules.
  • Download any one material PDF (Download > Files > Sets > any file).
  • Print it, cut it, play!

Want more? You can also generate your own material right on this website! For each element, pick the type you like the most.


Input your settings, click the button. A new page will open that generates a nice PDF for you!

Turns the material mostly grayscale. An expansion: some icons will become two types at once.


(Click to fold.)

Not working? Don't worry! At the "Download" link, you can also find valid PDFs with material already created!

Creature names are randomly generated from a huge list of words and phrases. This means there might be "unfortunate" combinations to some people, such as "childkill", which I just can't prevent. I hope we can all see the humor in silly random names!

Waitless Games?

This game is part of a genre I invented which I call “waitless games” or “queuing games”.

What does that mean?

  • You don’t need a table, chairs, or much space at all.
  • The game requires very little material.
  • Rounds are fast and can be started/paused/ended at an instant.
  • (If possible, turns happen simultaneously so you literally don’t need to wait.)

In other words, take this game with you wherever you go. Whenever you have to wait for something, stand in line, have some downtime … play it!

Hire me

Are you a games publisher? I'm always open to inquiries about publishing one of my games.

Need a special board game or video game? Maybe for a birthday, school or another purpose?

Contact me! You can ask me anything—I don't bite! In fact, I've never bitten anyone.

If unsure, visit my portfolio to learn more about my work. You can also contact me through there, as I'm a registered freelance artist in the Netherlands.


Enjoyed my work (or not)? Let me know what you think! Mail me at [email protected] with any feedback.

That's already a great way to support me.

Alternatives would be to buy my paid work (a win-win situation!). Or to donate through the most popular channels.


This game started when I had a discussion with somebody about how annoying it is to wait and do nothing! Especially in theme parks, where waiting might mean “standing for 2 hours doing nothing in a tight space”.

I thought: “wouldn’t it be possible to create a queuing game? What would that look like?”

This was my first attempt. (Well, actually my second, but the first one turned into something with slightly too many cards to play comfortably in a tight space.) I realized I needed a …

  • Small deck
  • Big cards, preferably with no text, so easy to read in any circumstance.
  • No “discarding”, “drawing” or “playing” of cards (as that requires a table or extra space)
  • Something in which the specific cards in your hand, or their order, doesn’t really matter. (This makes it easy to immediately pause the game by just putting the cards in your pocket or something.)

After a long process of brainstorming and experimenting, this game was the result.

Obviously, the aesthetic and rules were very much inspired by Pokémon (and similar card collection games). I tried to make it more unique, but hey, there’s a reason Pokémon is as popular as it is ;)

For a detailed diary about the game, check out the devlog.