Score more points than your opponent by folding and flipping the paper.
Bake the highest-scoring recipes by placing your fingers on the right squares, nothing else needed.
Design the best squad of creature cards by winning or tactically losing battles against your opponent’s hands.
All the games are unique: new rules, new art style, new material, new ideas.
Their one thing in common, though, is that they are “waitless”. Designed to be played in waiting rooms, queues, rooms without a table or chairs, quick moments of downtime, etcetera.
Great! When are new games added? Currently, I have ~6 ideas, of which ~2 new ones will be added each year.
It is not hard to guess where these ideas came from. Waiting in line at a theme park is never fun—why not play a game? I have, unfortunately, spent a lot of time waiting in the hospital, or living in a situation where a traditional game just can’t be played. Is it really that hard to design (board) games you could do in that moment?
And thus the journey started. It started with a game that ended up being simple and good, but not entirely Waitless: it needed too much setup and material for that. (I am talking about Kingseat, and have since moved this category of games to the Throneless Games project.)
That “failed attempt”, however, showed me what I did wrong and how I had to approach these games in a different way. Once I figured that out, the ideas and their feasibility improved.
Because all games are completely unique in their gameplay, there are no shared images or fonts. For detailed credits, you’ll have to check out the page for a specific game.
Some images were generated using AI. I generally use open source and free fonts, though I sometimes make one myself. Everything else—code, assets, ideas, rules, this website—is all mine.