The only boardgame where you're allowed to cut the paper into pieces, especially when you are losing. A One Paper Game for 2–9 players.

Ages: everyone | Complexity: Low | Playtime: 30-60 minutes


What's the idea?

You are exploring and conquering a (randomly generated) ice planet!

Explanation video rules Unstable Universe

What can I do?

Starting from the edge of the board, everyone takes the same action each turn: move to a new node.

  • Some nodes have special actions, such as teleportation.
  • Most nodes, however, trigger a cutting action.

Cutting the board?!

Yes, you must cut into the game board following certain rules!

If a piece of paper comes loose, it drifts away and is out of the game, including all people on it.

When do I win?

Be the first to fulfill your personal mission and reach the center!


Don't like cutting? The rules explain a variant in which you don't have to cut the paper, if you want to re-use the same board (or don't trust other people with scissors ...). The board also uses as little ink as possible.

What do I need?

Three small steps:

  • Generate a random board below and print it.
  • Read the rules (one page).
  • Grab some pens, scissors and friends.

Voila, you can play!

The rules for the base game are one page (including images and examples). The other pages explain what all the different nodes and expansions do.

(If you want to conserve ink when printing: only page 1, 3 and 4 are relevant for the base game.)

Tip for Teaching: only explain the first page, then immediately start playing! Simply place the node list on the table, so players can look up what something does whilst playing.

Tip for Cleanup: when the game is done, you should have a bunch of puzzle pieces ( = all pieces of paper you cut off). Here's the challenge: try to fit them back together to recreate the original paper! Sounds easier than it is :)


“What a cutting-edge game!”

★ ★ ★ ★ ★

“The second game about rocks, papers and scissors — and already a classic”

★ ★ ★ ★

“This game cuts right through the crowd with its innovative mechanics and makes the efforts of its competition look paper-thin”

★ ★ ★ ★

Board Generation

Input your settings below. The "seed" can be anything (like your name, city, or favourite animal).

If this is your first game, or a new group of players, enable the "First Game" option.

Click "Generate Board", save the image, and print it. You're ready to go!

Woah, that's a lot of expansions! Yeah, cutting games have many awesome possibilities I wanted to explore. The expansions are completely independent and as simple as possible. Still, it's recommended to try them in the order listed, and only combine multiple of them once you're comfortable with each on its own.

The same seed (max. 20 characters) will always produce exactly the same board. Everyone gets the same Mission, to simplify learning and teaching the game. Removes many decorational elements and turns the board black-and-white.


What's a secret board? The "Expeditions" expansion adds nodes that trigger whenever their piece of paper comes loose. If you are able to print double-sided, these nodes will be placed on the backside of the paper. This means the paper actually has secret treasures and traps that will only be revealed during the game!

(It's advisable to perform one "test print", to make sure your printer mirrors the backside correctly. If not, there's probably a setting on your printer for "page flip", and you need the opposite of what it's currently at.)


Found a mistake? Have a positive or negative experience with this game you want to share? Other feedback? Always let me know at [email protected]

This game and all its assets were completely created by me, Pandaqi, and so is this website that generates random game boards. Check out my other (board)games or support me if you enjoy my work!

As usual, the font is the only thing I didn't create myself. This time I used SciFly, created by Tomi Haaparanta.

Also as usual, I wrote two detailed articles about the development of this game:

Two pictures of the game "in action". Some people in my play groups insist on using these way too complex icons, like a sheep or stick figure—I recommend just using simple shapes in your games. The bottom board is from an older version of the game, but the sunlight in the picture was really nice, so I decided to keep it on this page.

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