A mix between a memory game and strategy game, where flipping tiles gives you actions, and scoring the tiles you wanted is a challenge.
Take turns either adding items to the offer or declaring an auction. But once the auction is over, you might not be happy with how much you paid for what you got.
The Magnetmen are magical robots, scoring points left and right. The only issue? The more you use them, the more spaces from which you're repelled.
A Mist covers the world. Each area might be a warm fire, or a trap, or a portal---you decide, but do so wisely.
Everybody is investigating the same murder and pointing fingers every which way. Secret fingers. With secret actions. And you don't want too many targeting your hidden role.
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