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A hybrid board+smartphone game for 1–8 players about transporting exotic goods across the jungle.


What do I do?

Lead a transport company in the jungle! Bamboo, birds, bees, anything can appear. Deliver it to the right city for points.

Moving a vehicle? Start a timer! Your movement is done when it runs out. But forget about it … and you’ll face the consequences.

Your vehicle is idling on a city when another player arrives? It’s bumped off the board!

Keep all your vehicles going, all the time, and you might just win!

What do I need?

The game is played on a physical board with pieces to move around, but the timers (and more) are controlled by your smartphone. Each player needs to have a smartphone with them.

Tutorial: Moving in realtime, with timers on your smartphone

Print these files. (Use the “Download” button.)

  • Two pages of materials ( = the vehicles and resource chips).
  • The rules — including images, setup and examples — are only three pages.

Use this website

  • Scroll down to the generator to print a game board.
  • Each player visits the game section to play.

The campaign has six scenarios, increasing in difficulty, allowing you to get comfortable with the game before adding new rules and mechanics.


Input your desired settings. Click "start game". It takes you to a new page. Don't start until all players are ready!

If used, each player must input a unique rank. (Order does not matter.) By knowing which player you are, the game can space out events and sound effects more fairly and evenly. If some of your players find the game too stressful, include regular timeouts. This gives them some time to breathe and make new plans once in a while.

Remark: because it opens a new page, your browser might register this as a pop-up. It's not, I never show pop-ups.


Input your desired settings. Click "generate board" until you get one you like.

The "split board" option is highly recommended! It creates a huge board consisting of 4 papers, which allows everyone around a table to easily reach all destinations.

Removes many decorational elements and turns the board (mostly) grayscale. If disabled, the board is only one piece of paper (instead of four papers that combine into a larger board). Highly recommended to keep this enabled. If the computer thinks a capital is worse than the others, it will give it a few bonus points. The owner of this capital gets these for free at the start of the game.

Not working? Don't worry. Click the "Download" button and you'll also find premade boards. Use one of those! (And send me an email with the details of your problem.)

Hire me

Are you a games publisher? I'm always open to inquiries about publishing one of my games.

Need a special board game or video game? Maybe for a birthday, school or another purpose?

Contact me! You can ask me anything—I don't bite! In fact, I've never bitten anyone.

If unsure, visit my portfolio to learn more about my work. You can also contact me through there, as I'm a registered freelance artist in the Netherlands.


Enjoyed my work (or not)? Let me know what you think! Mail me at [email protected] with any feedback.

That's already a great way to support me.

Alternatives would be to buy my paid work (a win-win situation!). Or to donate through the most popular channels.


Fonts? Rowdies for header text. Yanone Kaffeesatz for body text. Both freely available on Google Fonts.

Website (boards and game)? The Phaser 3 library for programming, also completely free and open source.

Everything else (concept, code, graphics, rules, …) was completely made by me, Pandaqi! I’ve written two in-depth articles about the creation of this game (as I usually do):

  • [Devlog] Timely Transports: about problems I faced, solutions I found, why I chose to do certain things (or not do them), general interesting stuff about game design.
  • [Technical Devlog] Timely Transports: about the actual algorithms used for the game interface and generating the game board, both high overview and actual code samples
  • [Update] Timely Transports: about the huge update I did for the game, half a year after release. Why I did it, what changed, and more.