The Animal Bandit
A game for 3–6 smugglers desperate to get that unicorn out of the city.
Languages: English, Dutch | Ages: Everyone | Complexity: Easy | Playtime: 20-30 minutes
About this game
This game was meant as a simple, tiny card game using two innovative mechanics: the idea of smuggling piles and a completely dynamic market.
I wanted to make a game where you needed to smuggle one animal (= the unicorn) out of the city. To do so, however, you first had to succesfully fool or pass all other players. I think this mechanic was quite a good idea, although it took some time to figure it out, and I will use it more in the future.
I also wanted a game where you could buy/sell animals, and their value would depend on the current market (just like, you know, in real life). This also works quite well, although I think it might have made the game more complex than needed.
Errors? Feedback? Ideas?
As always, the game has been thoroughly tested and finished, but I am just one man—I can always use more playtesters! (Additionally, this game underwent major changes along the way, which renders old playtests somewhat obsolete.)
As such, I kindly ask you to try this game and report your results! Is it too long? At which points could the game be simplified? How could the game utilize these mechanics in a better way?