Point a pile header

Point at the pile of juicy cards that you want. Live with the consequences.

Download

What do I need?

Three simple steps.

  • Read the short playful rules.
  • Click Download > Files > "1 - Base Set.pdf"
  • Print, cut, play!

Want more? You can also generate your own material right on this website! Or pick one of the other PDFs available in the Download section.

Material

Pick your desired settings and press the button! (A new page will open.) When in doubt, just use the defaults for your first game(s).

Turns the material mostly grayscale. Don't compress PDF. (Slightly higher resolution, but huge file size.)

Sets

(Click to fold.)

Not working? Or unsure what to do? The "Download" button above has PDFs I already made for you! Pick any one of those.

Credits

The fonts used are Aunt Bertha (headings) and Amaranth (body text). Everything else is mine.

The original idea came after I discovered Let’s Hit Each Other With Fake Swords by the Exploding Kittens designers. If you know me, then you know my brain immediately went: “Oh, we can use that one clever thing it does and create an entirely different game from it!”

In this case, that game asks players to grab cards and then divide them into piles. Then, simultaneously, everyone must point at the pile they want. In that game, if multiple players want the same pile, you have to fight it out with fake swords. (As the name implies. Over the years I’ve come to realize just how useful it is to give projects a long name that clearly communicates exactly what the project is about :p)

Though I can enjoy a game like that and have fun, I don’t … love such gimmicky aspects with plastic components. And I know not everyone is comfortable with that and the fun can quickly wear off. So I took the same idea, but made it a more “traditional” board game.

In my game, you’re still pointing at piles of cards that you want (at the same time). But if you have a conflict, you simply repeat the process: split the pile again and do the pointing again.

Besides that, this game is completely different from its inspiration. It’s even simpler in terms of rules and setup, yet has a bit more depth and strategy. Exactly what I set out to do!