
Build a pyramid of cards that delivers the right medicine to the right patients.
What do I need?
Three simple steps.
- Read the short playful rules.
- Click Download > Files > "1 - Base Set.pdf"
- Print, cut, play!
Want more? You can also generate your own material right on this website! Or pick one of the other PDFs available in the Download section.
Material
Pick your desired settings and press the button! (A new page will open.) When in doubt, just use the defaults for your first game(s).
Sets
(Click to fold.)Not working? Or unsure what to do? The "Download" button above has PDFs I already made for you! Pick any one of those.
Credits
The fonts used are Library 3 AM (headings, decorative) and Bellota (body, readable, longer paragraphs). Both a freely available online.
Honestly, finding fonts was hard for this game, because I wanted to convey “medicine” or “hospital” … without making the game look very serious or deep. Because it’s just a short card game about placing cards tactically in a pyramid shape.
Some generative AI was used for detailed illustrations. Everything else—code, assets, design, rules, etcetera—is mine!
This game idea has no especially funny or interesting origin story. It just popped into my head when I went to bed one night: place medicine or patients in a pyramid, but the patients may only be placed if there’s a path through medicine that has exactly what they need. It seemed simple enough that I could find the time to just make it and see what happened.
I decided to write a simulation first (instead of doing a paper prototype first) this time. This showed me that teaching computers how pyramid shape/placement works is not fun. It also helped me finetune the numbers to ensure the game is always playable and winnable. It’s no guarantee it will be fun, but it’s a guarantee it’s at least not bad.
(Yes, I know Pyramid has one -r. I made it two just to prevent people and machines autocorrecting the game’s title to Pyramids immediately.)