What's the idea?
Pirate Riddlebeard hid a treasure in one square of the map. He left behind a set of unique hints leading to it.
But each player only receives part of that list! Figure out what the other pirates know, without giving away your own information.
Find the treasure before the others!
What do I need?
- Read the rules. (Click the “Download” button. Base game is two pages.)
- Grab some pens and papers.
- Start the game on your phone and play!
Phone? You only need a device (and internet) at the start to generate a new game. Once setup is done, you can put it away.
Offline version? Also available in the rulebook.
Input your desired settings. Click "start game".
For your first game(s), just pick your player count and immediately start. Once you get the hang of it, enable all the other fun elements in the settings!
MapIncreases number of terrains to six. Adds stones to the map ( + hints about them). Adds roads to the map ( + hints about them). Adds landmarks to the map ( + hints about them). Creates a colored and bigger board.
Bonus RulesPlayers can receive multiple hints Adds many types of hints that are really hard to figure out.
Feedback & Credits
Played the game? Let me know what you think! Mail me at [email protected]
Fonts? Chelsea Market for headings, Charis SIL for text, freely available on Google Fonts.
Website (boards and game)? The Phaser 3 library for programming, free and open source.
How does this game work? It relies on an algorithm I programmed. It generates a random map and a list of hints that, when combined, point to precisely one location. Most of the work actually went into balancing and finetuning: making the maps pretty and easy to look at, ensuring hints are equally valuable, removing easy guesses, etcetera.
Want to know how I made that? I’ve written articles!