Discover the treasure by figuring out what secret visual clues the other players are holding!
What's the idea?
Everyone receives a unique clue in the form of a drawing. For example: “The treasure is next to a palm tree”.
When you know all the clues, they point to exactly one tile on the map: the treasure!
But you can’t just share your clues: you can only ask the players questions in mysterious ways …
This game is a spin-off of Pirate Riddlebeard. It was designed to be language independent (all clues are visual) and use simpler maps and clues. A more kid/family friendly version of the same idea!
What do I need?
Three steps.
- Read the rules. (Click the “Download” button.)
- Grab some pens and papers.
- Start the game on your phone and play!
Reusable version? You can also download a material sheet once and reuse that for all your games!
Phone? You only need a device (and internet) to generate the setup. Once that’s done, you can put it away.
Offline version? There’s a folder called “Generated Games”. Pick one, print it, cut the hints into cards, and you can play completely offline at some later point in time.
Game
Pick your desired settings and press the button! (A new page will open.) When in doubt, just use the defaults for your first game(s).
Hints
(Click to fold.)Hire me
Are you a games publisher? I'm always open to inquiries about publishing one of my games.
Need a special board game or video game? Maybe for a birthday, school or another purpose?
Contact me! You can ask me anything—I don't bite! In fact, I've never bitten anyone.
If unsure, visit my portfolio to learn more about my work. You can also contact me through there, as I'm a registered freelance artist in the Netherlands.
Support
Enjoyed my work (or not)? Let me know what you think! Mail me at [email protected] with any feedback.
That's already a great way to support me.
Alternatives would be to buy my paid work (a win-win situation!). Or to donate through the most popular channels.
Credits
Fonts? Chelsea Market for headings and fancy text, Charis Sil for the rest. Both are freely available on Google Fonts.
Website (boards and game)? The Phaser 3 library for displaying the map graphics. Otherwise vanilla JavaScript.
How does this game work? A smart algorithm! It creates a random map and tries to find a set of hints that lead to exactly one tile. I created the original algorithm for Pirate Riddlebeard. Then I refined it and switched to images (instead of text hints) for this game.
Want to know how I made that? Check out the devlog.