Use this demo to instantly try Photomone (and if it works on your device). Once you're ready to start an actual game, scroll down to the game.

Game

Input your settings, click the button. A new page opens and you can immediately play

If unsure, just leave all settings as they are.

How hard should the words be? How many seconds you have per drawing? Explains how to play while taking your first few turns. Adds dots with special powers.

Word Categories

(Click to fold.)

Hire me

Are you a games publisher? I'm always open to inquiries about publishing one of my games.

Need a special board game or video game? Maybe for a birthday, school or another purpose?

Contact me! You can ask me anything—I don't bite! In fact, I've never bitten anyone.

If unsure, visit my portfolio to learn more about my work. You can also contact me through there, as I'm a registered freelance artist in the Netherlands.

Support

Enjoyed my work (or not)? Let me know what you think! Mail me at [email protected] with any feedback.

That's already a great way to support me.

Alternatives would be to buy my paid work (a win-win situation!). Or to donate through the most popular channels.

Credits

Check out the main page for Photomone Games for detailed credits and more information.

This game is basically the same as the original Photomone, except of course that it’s digital!

It is played on one device (preferably a tablet or smartphone), instead of drawing on a physical paper. It’s simplified in some ways, and changed in others to use the computer for cool stuff!

This was one of the first instances where I realized just how powerful the addition of one device can be for some games. It can take away any downtime or setup (the computer handles it for you!) and remove the need to print or carry material. That’s why I started doing hybrid games a lot more after this one (and the Keebble Games.)

For some games it’s still a bad idea, though. That is why 90+% of my board games are still completely analog, and that will probably not change much in the future.

For a detailed diary about the game, check out the devlog.