A party game about communicating a secret code to your team mates. But the code is made out of weird shapes—and you may only say words.
What do I need?
Three simple steps.
- Read the short playful rules.
- Click Download > Files > "1 - Base Set.pdf"
- Print, cut, play!
Want more? You can also generate your own material right on this website! Or pick one of the other PDFs available in the Download section.
Material
Pick your desired settings and press the button! (A new page will open.) When in doubt, just use the defaults for your first game(s).
What to Include?
(Click to fold.)Not working? Or unsure what to do? The "Download" button above has PDFs I already made for you! Pick any one of those.
Everything is sorted based on how easy it is to play. Rectangles are more predictable (and easy to see shapes in) than hexagons or triangles. The same is true Photomone and Mosaic vs the rest.
Hire me
Are you a games publisher? I'm always open to inquiries about publishing one of my games.
Need a special board game or video game? Maybe for a birthday, school or another purpose?
Contact me! You can ask me anything—I don't bite! In fact, I've never bitten anyone.
If unsure, visit my portfolio to learn more about my work. You can also contact me through there, as I'm a registered freelance artist in the Netherlands.
Support
Enjoyed my work (or not)? Let me know what you think! Mail me at [email protected] with any feedback.
That's already a great way to support me.
Alternatives would be to buy my paid work (a win-win situation!). Or to donate through the most popular channels.
Credits
Check out the main page for Photomone Games for detailed credits and more information.
This game is basically my attempt at turning the Photomone idea into a “traditional game”, where you just print and cut material once, and can then replay it forever. I also tried to take it one step further again, by adding many different tiles with “vague visualizations” that can be combined to maybe look like something else, and code cards with special abilities and actions.
Yes, the game Codenames was a direct inspiration for this. But also, yes, as stated at the top of the game page, this game ended up quite experimental and not as amazing as I’d hoped. Hopefully one day I will figure out what hampered the development so much and provide an updated version that is smoother.
For a detailed diary about the game, check out the devlog. It is looong and writes about aaaaall the problems I encountered and different versions.