Onepizza header

A One Paper Game for 2–8 players about running your own pizza business, but a raging rivalry forbids crossing paths with other pizza couriers.


“ This game made me realize several things: I love food, I cannot draw straight lines, and I was born to be a ruthless pizza courier. ”
“ I suspect 50% of the players will not appreciate the cheesy pun in the title. As they say: tomatoes before swine. ”
“ A steaming hot game with delicious decisions, tasty competitiveness, topped with maze-like mechanics and a side dish of pizza parcour possibilities. ”

What's the idea?

Click here to unfold.

What do I need?

Three steps …

  • Generate a random game board below and print it
  • Read the rules. (Click “download” to find the PDF.)
  • Grab some pens and some friends. (Use different colors if possible.)

Concerned about ink? Only page 1, 2 and 4 of the rulebook are relevant for the base game. There’s also an option to create “ink friendly” boards.

Tip for Teaching? Explain the “Move” action—it’s the core of the game. Explain the “Reset” action whenever someone gets stuck. Then place the ingredient list on the table, so everyone can look up their power when you “Eat” them, and immediately play!

Board Generation

Input your desired settings. Click "Generate Board", save the PDF, print it.

For your first game, just set the player count and immediately start.

Turns the material mostly grayscale. The same seed (max. 20 characters) will always produce exactly the same board. Higher means more curving streets, irregular building shapes, and distinct areas. Choose whatever you prefer.


(Click to fold.)

Not working? Don't worry. Click the "Download" button and you'll also find a folder with already generated boards. Use one of those instead! (And send me an email with details about what isn't working.)

Hire me

Are you a games publisher? I'm always open to inquiries about publishing one of my games.

Need a special board game or video game? Maybe for a birthday, school or another purpose?

Contact me! You can ask me anything—I don't bite! In fact, I've never bitten anyone.

If unsure, visit my portfolio to learn more about my work. You can also contact me through there, as I'm a registered freelance artist in the Netherlands.


Enjoyed my work (or not)? Let me know what you think! Mail me at [email protected] with any feedback.

That's already a great way to support me.

Alternatives would be to buy my paid work (a win-win situation!). Or to donate through the most popular channels.


Interested how this works? Check out my devlogs at Pandaqi Blog.

Here are links to the specific first articles:

  • (Devlog) One Pizza => about the general process, issues I faced, how I solved them, changes and different versions of the game, explanations about what works (and doesn’t work) for boardgames, …
  • (Technical Devlog) One Pizza => explains the algorithms and code behind randomly generating complex game boards, which are still balanced and fun to play at all times.)

Fonts? Leckerli One, because it just looked like a font you’d find on a pizza box. And Nunito, the body font—minimal, readable, available in many different weights.

All visuals were drawn in Affinity Designer as vector art, the game board generated using JavaScript and Phaser v3game engine.