

Swerving Spaceships
standard board-game turn-based fast-paced competitiveA Naivigation game about steering a single spaceship together, visiting planets and dodging asteroids.

Frightening Flights
events 45 minutes delayed-actions vehicle-simulation modularA Naivigation game about steering a single airplane together

Crashing cars
chaos top-down humor fast-paced logicA Naivigation game about steering a single car together

Singing Sails
cooperative simulation family-friendly logic gridA Naivigation game about steering a single ship together

Troublesome Trains
grid local-multiplayer family-friendly chaos competitiveA Naivigation game about steering trains together on the same unpredictable rails

A universe of simple party board games about driving one vehicle together, at the same time, without crashing too much.
Naivigation
This is the overview page of this game collection. Click any of the links to visit a specific game. They are usually sorted based on simplicity (easy → hard).
All games share the same core, but use a different vehicle that changes everything. You’re playing within a minute and you’ll never stop.
This page therefore contains downloadable material to reuse in all games. Only the Core Set is required.
In other words, want to try it? We recommend …
- Click “Download” and get yourself the Core Set.
- Do the same for Naivigation: Swerving Spaceships, and read its short rulebook.
- Print, cut, have fun!
Journey Through The Universe
Major Games
Below is a list of all major games, roughly sorted by difficulty. These really represent the core of the Naivigation experience and will be consistent fun for any group. You will be steering a commonly known vehicle.

Swerving Spaceships
transportation orientation vehicle-simulation grid movementA Naivigation game about steering a single spaceship together, visiting planets and dodging asteroids.

Frightening Flights
kids-can-play delayed-actions simulation humor sudden-deathA Naivigation game about steering a single airplane together

Crashing cars
competitive 60 minutes 2-10 players chaos shared-mapA Naivigation game about steering a single car together

Singing Sails
vehicle-simulation turn-based grid cooperative colorfulA Naivigation game about steering a single ship together

Troublesome Trains
family cartoon family-friendly orientation limited-communicationA Naivigation game about steering trains together on the same unpredictable rails
You can read the shared rules, though they are repeated within the rulebook of each specific game. (On their own, they’re not a full game!)
You can generate your own material right on this website. (If the PDFs at the “Download” button don’t suit your needs, or you’re just curious!)
Minor Games
Below is a list of smaller or more unique vehicles, roughly sorted by difficulty. These are a bit more unique or experimental, presenting a wider spread of play. Some are even simpler and shorter than the major games, some are harder and take longer to play.
- No projects inside this collection (yet)!
Specials
Below is a list of very special vehicles. These are merely inspired by parts of the Naivigation core. They are therefore best considered as standalone spin-offs.

Amerigo's Dakenpad
cooperative turn-based high-score adventure kids-can-playStuur Amerigo samen over de daken om de juiste pakjes te bezorgen voordat het Sinterklaasfeest voorbij is!

Boot op Stoom
variable-setup shared-map board-game 2-8 players orientationBestuur samen de stoomboot en zorg dat je niet op de klippen loopt of de pakjes verkeerd aflevert.
Credits
The fonts used are Ambery Gardens (headings, decorative text) and K2D (body, longer paragraphs). Both are freely available online. Some generative AI was used for complex illustrations, everything else is entirely mine.
Background
This project started a long time ago, when I had the well-known experience of “multiple people sit in a car shouting directions, but nobody really knows where to go next”.
Hey, I thought, that could be a game!
I made the first version of Naivigation a few months later. A cooperative game about driving a car from start to finish, without much communication. The core concept was really fun, but the way I executed it—with my limited game dev experience—was suboptimal to say the least.
So I came back years later, read back my notes, scrapped all the terrible stuff, and made Naivigation the game it was supposed to be. Even simpler rules, much better rules (more fun, challenging, balanced), prettier material, and all the good stuff that comes from my modern game website (such as playful rules).
Now the world can enjoy the final result :)
I honestly think these are my masterpiece so far. The games aren’t extremely “deep” or “ground-breaking” or “innovative”, surely not. But the amount of fun and (diverse) challenge you get out of extremely simple rules and material is unmatched.
I mostly make games for families and casual groups. These games are cooperative, mostly textless, simple, fast, intuitive, thematic, cheap to print/cut yourself, varied, anything I’d want games to be.
Support
You can hire me! Maybe you need a special board game or video game for a birthday or educational purpose? I'm also open to inquiries about physically publishing my games. I am a registered freelance artist from the Netherlands and you can contact me professionally through my portfolio.
If unsure, visit my Online Store. It contains everything I ever made. Though it focuses on playful education and activities for children/family, first and foremost.
Another great way to support me is to simply let me know what you think! Mail me at [email protected] with any feedback.
Alternatives would be to buy my paid work (a win-win situation!) or to donate through the most popular channels (see buttons below).
