Mine the best tiles from the top of the mountain, by constantly changing what is up and what is down.
What do I need?
Three simple steps.
- Read the short playful rules.
- Click Download > Files > "1 - Base Set.pdf"
- Print, cut, play!
Want more? You can also generate your own material right on this website! Or pick one of the other PDFs available in the Download section.
Material
Pick your desired settings and press the button! (A new page will open.) When in doubt, just use the defaults for your first game(s).
Sets
(Click to fold.)Not working? Or unsure what to do? The "Download" button above has PDFs I already made for you! Pick any one of those.
The optional expansions can be used however you wish. If you check all of them, however, more tile types are possible in the generation (but you also need to play with both expansions enabled).
Credits
The fonts used are Vlaanderen Chiseled (headings, decorative text) and Rokkitt (body, longer paragraphs). Both are freely available online. Some generative AI was used for the main tile illustrations, everything else is entirely mine.
I’m not sure where this game idea started. It just popped into my head like “wait a minute, if you rotate a grid of tiles sideways, you get a diamond shape. That’s like 4 mountains attached to each other. So you can have a game about people mining from the top of the mountain, but which mountain changes all the time”.
I sketched it, prototyped it, made some changes, actually spent most of the time creating graphics and refining actions, and before you know it there was a very simple but effective game.
I like those kinds of games, because they have very simple material requirements (just a bunch of tiles) and all information is open (the entire mountain is public and visible from the start, allowing long-term plans). Especially with family or kid’s games like these, that really helps. If somebody has forgotten what a certain action does, they can just point at it and someone else will remind them. You can’t do that when you have to be “secretive” about which cards you’re holding or whatever.
I also like it because it’s just such a simple and silly idea—turn the regular rectangular board into a diamond by placing it at an angle—that actually works.