Create a deck of Votes: 5 YES and 5 NO per player. Shuffle and deal 10 secret Votes to each player.
Place any remaining votes in a faceup draw pool.
Create a deck of Movie Cards. Place 6 of them faceup next to the deck: the market.

The game ends when all players are out of Votes.
During the game, you build a row of Movies Made. Each Vote Card you’ve won (not in hand) is worth the number of times its icon appears on these Movies Made. The highest score wins!


From start player, take clockwise turns.
On your turn, pitch a movie idea!
- Chain cards from the market into a row in the center of the table.
- You must use at least 1 card.
- (Refill the market as needed.)
The sum of the numbers in orange (top) is called the Budget of the movie.
The sum of the numbers in green (bottom) is called the Profit of the movie.
Once done, everyone votes simultaneously.
- Pick a secret Vote from your hand.
- One everyone has done so, reveal simultaneously.
- Sum the votes: every YES has its value added, every NO has its value subtracted.
- Every 2 icons of the same type can be used as a wildcard to match any other icon. (Instead of using them as what they are; you can’t do both.) This does not apply to icons of which you have a negative amount, of course.
If the votes match the Budget (at least), your pitch SUCCEEDS! (The movie is greenlit!) Otherwise, it FAILS.
If the movie succeeds,
- Grab as many Votes as the Profit. Use the votes from this round first, then fill up the remaining space from draw pool.
- Shuffle and fairly distribute among all YES-voters.
- Any leftover Votes—which couldn’t be shared fairly—go to the active player.
- These Votes are won. Place them faceup in front of you; don’t take them into your hand.
- Place 1 card from this movie in the row of Movies Made.
If the movie fails, all NO-voters win their own vote. If everyone voted NO, however, then nobody gets anything back.
Any remaining Movie Cards are discarded.
Played the base game and ready for more? Or feel like your group needs some tweaks to the game? Check out these expansions.
This expansion expands on the idea of market demands and tracking Movies Made. We now track if a movie failed or not, and new pitches with matching properties change based on that.
During gameplay, the following rule is added.
For each symbol that matches a Previous Movie,
- If that movie failed, the Cost of that card doubles.
- If that movie succeeded, the Profit of that card doubles.
At the end of the round, the following rule replaces the “save a successful movie card” rule.
- Turn the movie into one stack of cards with any card on top.
- If success, place the green side up, otherwise orange side.
- Place this stack into the row of Movies Made.

During setup,
- Also include 2 CHANGE tokens per player.
- And place 2 faceup Movie Cards before each player.
After voting, first resolve all CHANGE votes.
- Sort those players by number on the vote (low to high; CHANGE numbers are unique)
- Each of them must now change the pitch by adding one of their own Movie Cards and/or removing an existing Movie Card.
- (Refill your personal Movie Cards as needed.)
- Once done, everyone takes back their vote, while the CHANGE-voters draw a new one from the pool. You simply vote again on the new pitched Movie.
Optionally, players may improvise a pitch for why their change is amazing and makes the movie waaaay better.
This expansion includes Movie Cards with text (instead of icons) for Cost and Profit. This means pitches are more varied.
Clarifications:
- Some texts depend on order. In that case, read the cards from the pitch from left to right, from the perspective of the active player.
- Some texts might create a tie or multiple options. In that case, the active player picks which one it is.
As always,
- The top (orange) part shows the cost that must be paid for the pitch to succeed.
- The bottom (green) part shows how many votes you may draw for this card, if the movie succeeds and it comes time to distribute the profits.