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Maybe Games is collection of simple board games about voting YES or NO all the time to collect the highest score for yourself.

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What's this?

This is the overview page of the Maybe Games.

Click any of the links below to visit a specific game. They are sorted based on how simple they are to learn and play, according to my experiences.

All the games use the same core mechanic: the Maybe Mechanic. A very simple ruleset about a player proposing something and others simultaneously voting YES or NO on it. This means rules are simple, you’re always doing something, and it’s highly interactive. All games, however, provide varied themes and a few unique twists that make the experience completely different.

Credits & Background

It’s my never-ending goal to develop games with the absolute simplest ruleset possible.

One day, I imagined a system in which all you did, every round, was cast one vote. The active player proposes something, like a spy mission. And depending on how the vote turns out, some players are rewarded and some are punished (in accordance with that proposal).

Highest score wins! Simple, right?

Of course, actually developing the idea into finished games was much harder. It introduced a few more rules and tweaks. For example, in the first draft, you could get really unlucky and just start the game with only identical NO votes, which ruined your entire game.

It also revealed, however, that this core could be dressed up in different ways. It could be taken in different directions, and I’ve learned over the years to develop those into unique games instead of trying to “cram it all into one game”.

And that’s how we ended up with the small set of Maybe Games. Same simple core, completely different experience based on how it’s applied.

The font used for the body text (longer paragraphs) in the entire project is DejaVu Sans. It is open source, freely available online. Each game has a unique secondary font for short and decorative text. Some generative AI was used for complex illustrations, everything else (idea, rules, code, assets, designs) is entirely mine.

UPDATE: A 4th game is in consideration, but wasn’t developed far enough to be released together with the first three. I do general cleanup and fixes to my biggest projects once a year—this 4th idea will hopefully be finished and polished by then.