Create a deck of Movement Cards and a pile of Map Tiles.
- Each player receives 8 random movement cards. Place these cards in a row before you, facedown, without looking.
- Each player also receives a pawn and 5 map tiles to take into their hand.
Place a random starting tile in the center, with all player’s Pawns on top.

The game ends when all pawns have moved their entire path ( = executed their movement cards from left to right). Calculate your score from the tiles you visited—highest score wins!
The overall game has two phases: create the map and walk over it.
Take clockwise turns until done. On your turn, play a map tile.
- Add the tile from your hand to the shared map on the table.
- Every tile also has a “place action” that triggers now.

There are three possible place actions. Note that these actions can be applied to your own Movement Cards … or someone else’s.
- Reveal: reveal a Movement Card at the position indicated. (If this card is already revealed, do nothing.)
- Swap: swap the movement card at the position indicated with another.
- Study: secretly look at as many Movement Cards as the number indicated.
Finally, draw a new map tile from the deck into your hand.
This phase ends as soon as one player has revealed all their movement cards. (Or, in rare cases, when all tiles have been played.)
In clockwise order, players simply walk the path before them, following their Movement Cards from left to right. (Reveal any cards that are yet unrevealed.)
- Move your pawn according to what each card says (left/right/up/down/nothing).
- Keep track of the fishes on all the tiles you visited, and find out which type of fish you visited the most. (Repeat visits don’t count.)
- That type of fish scores +1 point per fish for you.
This phase ends once everyone has walked the map and calculated their score. Highest score wins!

Played the base game and ready for more? Or looking to tweak the game to fit your playing group better? Check out these variants and expansions!
For a much easier game, allow players to see all their Movement Cards before the game starts. Shuffle before placing them facedown before you.
For an easier game, allow players to decide how to rotate the cards they reveal. (After revealing, they can choose whether to keep it that way, or flip it upside-down.)
For a harder game: if you play a map tile with the REVEAL action, but your movement card is already revealed, flip it back facedown.
This is a big upgrade to the core rules of the game, but requires no extra material. Instead of people moving their entire path, one after another, people follow their path at the same time and can interact.

When the walk phase starts, everyone reveals their entire row of Movement Cards and their hand of map tiles.
Then, take clockwise turns until done. On your turn,
- Check your left-most Movement Card.
- Move your pawn according to what it says.
- Discard the card you used for moving.
Of course, it’s too hard to track your score in your head now. That’s why you’ll do it by building a score pile as you move.
- After moving, if you want, pick up your new tile and place it on your personal score pile.
- Then replace the tile (which you just took out of the map) with one from your hand.
- If your hand is empty, you can’t pick up any more tiles (and thus not score anything more).
If you bump into another player ( = end on the same tile as them), move them to any adjacent tile on the map.
This phase now continues until all players have completed their entire movement. At that point, everyone checks the tiles/cards inside their score pile, and determines their score that way.
This expansion adds more possible Map Tiles. They can have the following types of actions.
- On Play: the action triggers when you play the map tile during your turn (adding it to the map).
- On Visit: the action triggers when you visit the map tile while moving (with your pawn).
- On Score: the special rule applies when determining how much you score for this tile.
This expansion adds more possible Movement Cards.
It also adds Movement Cards with an action.
- This action triggers when revealed. (Not when following the movement in the later phase.)
- This action is only present on the simplest move cards (left/right/up/down/any), and replaces the usual text explaining how that card works.