Keebble knickknack header

Keebble: Knickknack (Rules)


Example starting setup (generated by website).

Grab a paper. Fold it in half six times: you should have 64 “cells” now.

You can start with an empty page. Or let the website generate a starting board and copy it to your paper.

Each player grabs a pen and invents some simple icon they’ll use throughout the game. (Square, circle, …)

Grab a device and start the game.



The game ends when the interface says so. (It gives a warning beforehand.) The player with the most points wins.

On your turn


The device shows a list of options. On your turn, pick any option!

Tap it. Execute the option. If you created new words, score them.

When only one option is left, the current round ends. The interface automatically starts the next one.



If you’ve created new and valid words, score them at the end of your turn.

For each new word …

  • Sum the value of each letter.
  • Every letter that belongs to another player, however, also scores points for them.

To update score, open that window in the interface. Tap a name to add +1 score.

If your combined score at the end of a turn is negative, don’t do anything. (This can happen with expansions, both for you and others profiting from your word.)

Examples of scoring your word(s).





You get the letters shown.

  • Write each letter in any empty cell.
  • Draw your personal icon at the top left to mark it as yours.
  • Write the letter score at the bottom right.

That’s all! It’s not required for letters to be connected, or form valid words, or anything.

Example of Letter Option ( = placing new letters).

Two special letters exist.

  • Question mark ("?"). This is a wildcard: it can be any letter you want!
  • Exclamation mark ("!"). For each of these, you must overwrite an existing letter of yours (instead of placing the new letter in an empty cell).



Place a wall on any empty edge on the board. A wall means the two cells aren’t considered “adjacent” anymore. (Which allows for creating more words, or breaking up bad patches of letters.)

Example of placing/using a wall.

Start Player


The next round starts with you! (The interface remembers this and will show the correct player name.)



You simply get the points indicated. (The interface does this automatically for you!)





Now cells can be a special type!

The option “special cell” can appear. When picked, draw the cell type in the top right of a cell (that has no type yet). Whenever this cell is used during scoring, apply the special effect.

Example of Cell Option ( = turn a cell into a special one).

Below are all possible types.

Double Letter
Doubles the value of the letter inside.
Triple Letter
Triples the value of the letter inside.
Double Word
Doubles the value of the word that used it.
Triple Word
Triples the value of the word that used it.
Click a symbol to see its name / meaning.

Poignant Powerups


Adds powerup-type options. These apply a permanent change to the rules or scoring. The powerup icon is displayed on the interface to remind you.

At most four powerups can exist at the same time. If a fifth one is added, the oldest powerup is removed.

Letter Change
The value of a specific letter is changed (by the amount shown).
Word Change
The score for each new word is changed (by the amount shown)
If you place new letters, they must all be in the same row or column
If you place new letters, they must all connect to existing letters
Removes all active powerups!
Click a symbol to see its name / meaning.

Ominous Options


Adds more advanced options that can appear in the interface.

Change one letter on the board into any other one. (Cross out the original, write the new one in the cell.)
Pick a cell and cross out one part of it: owner, type, score or content. If you destroy the content (even in an empty cell), it can't be used anymore.
Click a symbol to see its name / meaning.

Beefy Backpacks


Whenever you pick a letter option, you can choose to save them for later, instead of placing them immediately.

How? Open that backpack interface (tap its icon) and tap your name. It knows the option you just picked, so it automatically saves those letters for you!

A new option can appear: empty backpack.

Empty Backpack
When chosen, place all letters inside your backpack on the board at once. The interface empties it for you.
Click a symbol to see its name / meaning.