I bid you not header

I Bid You Not (Rules)

Setup

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Shuffle the deck. Place the top card open on the table: this represents the current offer.

Deal the remaining cards until the deck is empty.

By making the deck bigger/smaller you can control game length. If you remove cards, it’s recommended to remove the extreme numbers (highest/lowest).

The different parts of a tile and what they mean.

Objective

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The game ends as soon as all players are out of cards. Count the total price value of your score pile. The highest score wins!

Gameplay

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Begin with the start player, then take clockwise turns until done. On your turn, either add a card or declare an auction.

Add a Card

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Add a card from your hand to the offer. Place it next to the final offer card, building a row from left to right.

You may only add cards with a higher number than the previous offer card.

If you can’t or don’t want to add a card, you must declare an auction instead.

Example of the simple action of adding a card to the offer.

Declare an Auction

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All players secretly pick a card from their hand: their bid. Reveal simultaneously.

Now sort the the players from highest bid to lowest bid. If all bids are inside the number range of the offers, the auction inverts: sort players from lowest bid to highest bid.

Ask these questions until somebody decides to take the offer.

  • Do you want this offer? Then take it. Add the cards to your score pile.
  • You don’t want it? Pay for the privilege to skip. Discard a random card from your score pile. Then add one card from your hand to the offer, anywhere you want.

If it comes to the last player—the one with the worst bid—they must accept. If you can’t pay to skip, you must also accept.

The lowest bid starts the next offer. All other bids are discarded.

Example of declaring an auction, sorting players, then handling it until somebody wins.

Expansions

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Played the game a few times and ready for more challenge? You’re in the right place! These expansions simply add more cards with unique numbers and actions. (The game should never have two cards with the same number.)

Variants

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Try any of these variants to spice up the game.

  • The winner of an auction chooses which of the bids starts the next offer.
  • The middle bid is not discarded; it returns to the player’s hand. (With an even number of players, this means the middle two bids.) This only happens, though, if they didn’t skip or win the auction.
  • To skip winning an auction, either add one card to the offer or discard a random scored tile.
  • If you skip, the card you add to the offer must be in numerical order. (Either lower than the lowest if you place it to the left, or higher than the highest if you place it to the right.)
  • When counting your score, only the highest and lowest price per type count. (Example: you have -3, -1, 3 and 5 for the Swatphone. Then only the -3 and 5 score.)

Odd Inventions

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This expansion adds negative numbers. This changes nothing in the rules, but simply gives a larger range of values that can be played or bid.

It also adds more actions, most of which are more chaotic and wild than the base actions.

Double Devices

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This expansion adds higher numbers, up to at most 100. This, again, changes nothing about the rules and just increases the variety of values.

It also adds more actions that allow playing with core aspects of the game.