
Sweeten the deal and be the highest bidder—or sour the deal and run away.
What do I need?
Three simple steps.
- Read the short playful rules.
- Click Download > Files > "1 - Base Set.pdf"
- Print, cut, play!
Want more? You can also generate your own material right on this website! Or pick one of the other PDFs available in the Download section.
Material
Pick your desired settings and press the button! (A new page will open.) When in doubt, just use the defaults for your first game(s).
Sets
(Click to fold.)Not working? Or unsure what to do? The "Download" button above has PDFs I already made for you! Pick any one of those.
Credits
This game started as the question “what’s the simplest bidding game I can come up with?” (With the added requirement that it actually be a good game and not a vague shouting match.)
Having played a few abstract, number-based card games lately, my brain immediately wandered to the following set of ideas. (Which are basically the rules to the entire game.)
- You take turns building an offer on the table, where each card must have a higher number than the previous.
- But at any point, somebody can refuse to make the offer better and declare an auction.
- An auction means everyone plays a secret card—their bid—and the highest wins all the cards inside the offer.
It has this push-and-pull that you want in all games. On the one hand, you want the offer to include better cards. But you also don’t want to make it too good, or wait too long, before declaring an auction and trying to win that offer.
It also had the usual issue of number-based games where higher number are just “always better”. As such, there’s one more rule that turns auctions on their head, allowing any number to win. And once that part worked, I polished it with the usual suspects: some cards have special actions and some cards are worth negative points.
All of that combined into the simplest bidding game I can imagine, with as much strategy and variety as possible.
The fonts used are Digitalt (header, thick) and Inter Tight (body, paragraphs), both freely available for commercial use. Some imagery was generated with AI. Everything else (code, rules, idea, assets, etcetera) is entirely mine.