Place random Map Tiles in any reasonable map shape. When unsure, just use a 4x4 grid.
All players pick a Pawn and place it at a random location. Deal all players a hand of 4 Regular Tiles.
For each egg type, create a pile with all its Egg Tokens. Then place one Regular Tile next to each.

The game ends when all egg piles have run out. The player who scored the most eggs wins.
Begin with the start player, then take clockwise turns until done.
On your turn, you always play 1 tile (from your hand).
Firstly, you use its movement (top side), if possible.
- Pretend your pawn is in the center (brown smiley). Move your pawn to one of the green locations on the tile.
- You can’t move off the map.
- You can’t share a tile with another player.
- Finally, take any one egg and drop it at your final location. You may take this egg off of a tile, a pile, or your own (already scored) eggs.
Secondly, you use its rule (bottom side).
- Place the tile next to or on top of an existing rule tile.
- Each egg can have at most 3 unique rules.

When considering a tile’s movement or rule, it is always from your perspective. For example, the “bottom half” of the board will be different for different players, as they sit around the table.
At the end of your turn, check the row of rules for each egg type. They tell you where eggs of that type are currently hidden.
- For each egg that matches your current tile ( = where your Pawn is), collect 1 of that type (from pile or tile).
- You can’t, however, collect any egg type that is already physically present on your current tile.
- An egg may never have a ruleset that causes it to match none or all tiles.
- If a pile runs out, also remove its rules. (It can’t be collected anymore, even if it’s still on tiles.)
Finally, draw your hand back up to 4 tiles.

Played the base game and ready for more? Check out these simple expansions!
This expansion adds Action Tiles.
These tiles do not show two things (movement and rule), but only one thing: a unique action. When played, execute it.
At the start of the game, deal all players one Secret Objective tile.
It gives each player a unique, specific rule about what scores them more or fewer points this game.