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An Easter Eggventures game about hiding eggs and communicating their location to the seekers using vague fantastical clues.

Download

What do I need?

Three simple steps.

  • Read the short playful rules.
  • Click Download > Files > "1 - Base Set.pdf"
  • Print, cut, play!

Want more? You can also generate your own material right on this website! Or pick one of the other PDFs available in the Download section.

Material

Pick your desired settings and press the button! (A new page will open.) When in doubt, just use the defaults for your first game(s).

Turns the material mostly grayscale. Don't compress PDF. (Slightly higher resolution, but huge file size.)

Sets

(Click to fold.)
Simply adds more clue cards and possible room tiles.

Not working? Or unsure what to do? The "Download" button above has PDFs I already made for you! Pick any one of those.

Hire me

Are you a games publisher? I'm always open to inquiries about publishing one of my games.

Need a special board game or video game? Maybe for a birthday, school or another purpose?

Contact me! You can ask me anything—I don't bite! In fact, I've never bitten anyone.

If unsure, visit my portfolio to learn more about my work. You can also contact me through there, as I'm a registered freelance artist in the Netherlands.

Support

Enjoyed my work (or not)? Let me know what you think! Mail me at [email protected] with any feedback.

That's already a great way to support me.

Alternatives would be to buy my paid work (a win-win situation!). Or to donate through the most popular channels.

Credits

As stated, this game is part of the Easter Eggventures project. It shares the fonts, style, and origins with all other games in the project. As such, for more information, check out the Easter Eggventures overview page.

If you’ve read that main page, you know this all started with a single idea that just didn’t really work. Which then, after brainstorming, turned into five ideas.

Well, this game was that original idea! I tried to somehow simulate an Egg Hunt with a randomized map of rooms. The more I worked on it, though, the more I realized the true challenge of a real-life Egg Hunt can’t be replicated with board games. Eggs are hard to find, and it’s fun to search for, because the real world is incredibly complex and has physical limitations. In a board game, though? Can’t do that.

The idea only worked after a few crucial ideas/realizations, such as adding the Dixit-like dreamy cards, and giving players individual Score Cards so it mattered who found each egg.

Ironically enough, once the idea clicked, it became the simplest of them all. The rules are so short and simple that I almost considered ditching the rulebook entirely and just printing them on a few cards in the material.