Bunny bidding header

An Easter Eggventures game about winning auctions that contain your secret point-scoring egg, and strategically losing all the others.

Download

What do I need?

Three simple steps.

  • Read the short playful rules.
  • Click Download > Files > "1 - Base Set.pdf"
  • Print, cut, play!

Want more? You can also generate your own material right on this website! Or pick one of the other PDFs available in the Download section.

Material

Pick your desired settings and press the button! (A new page will open.) When in doubt, just use the defaults for your first game(s).

Turns the material mostly grayscale. Don't compress PDF. (Slightly higher resolution, but huge file size.)

Sets

(Click to fold.)

Not working? Or unsure what to do? The "Download" button above has PDFs I already made for you! Pick any one of those.

Hire me

Are you a games publisher? I'm always open to inquiries about publishing one of my games.

Need a special board game or video game? Maybe for a birthday, school or another purpose?

Contact me! You can ask me anything—I don't bite! In fact, I've never bitten anyone.

If unsure, visit my portfolio to learn more about my work. You can also contact me through there, as I'm a registered freelance artist in the Netherlands.

Support

Enjoyed my work (or not)? Let me know what you think! Mail me at [email protected] with any feedback.

That's already a great way to support me.

Alternatives would be to buy my paid work (a win-win situation!). Or to donate through the most popular channels.

Credits

As stated, this game is part of the Easter Eggventures project. It shares the fonts, style, and origins with all other games in the project. As such, for more information, check out the Easter Eggventures overview page.

This was originally the simplest idea and the one I made first. Just a few tiles with eggs and numbers, and a simple rule about bidding? Great!

Then I made it, tested it, tested it again, and the simple rules just didn’t create a fun game at all. I had to twist them, turn them around, try variations, and expand the ruleset with a few more tweaks to actually get the game I was looking for. (Though the material stayed small and simple all the way through, so that’s nice.)

This made the game one of the more difficult ones to learn and grasp in the end. Not because it has a lot of rules, no, but because those rules are very exact and almost … mathematical?