
Score the best possible patterns with your hand of cards or deny others the opportunity.
What do I need?
Three simple steps.
- Read the short playful rules.
- Click Download > Files > "1 - Base Set.pdf"
- Print, cut, play!
Want more? You can also generate your own material right on this website! Or pick one of the other PDFs available in the Download section.
Material
Pick your desired settings and press the button! (A new page will open.) When in doubt, just use the defaults for your first game(s).
Sets
(Click to fold.)Not working? Or unsure what to do? The "Download" button above has PDFs I already made for you! Pick any one of those.
Credits
The fonts used are Romes Palace (headings, decorative) and Cardo (body, readable, longer paragraphs). Some illustrations also use Rechtman (cursive, wavey). All of these are freely available online.
Everything else—code, assets, design, rules, etcetera—is mine!
This game was born from two ideas clashing in my head at the same time.
Firstly, my disappointment with poker (and similar games). Many people ignore the bluffing aspect (or just can’t do it), which mostly turns my poker games into “get lucky with your cards”. And I am never lucky in games, always getting the absolute worst poker hands ;)
Secondly, I was making my general list of game mechanics and game genres (for categorization of this website), and came across a few mechanics I had never even considered before. One of them was “contracts”: players choose which simple “mission” or “contract” they will fulfill this round. For example, “play 3 Hearts”.
To me, contracts solved the issue of unlucky hands. You could simply pick the contract that best suited your hand each round. And because everyone does so, you also naturally get information about what they might be holding in their hand. (If they pick the contract to play loads of Hearts, well, they probably have loads of Hearts right?)
All of that combined into this simple card-based game that I like a lot.
And yes, Noble Flood is a pun on Royal Flush. It felt like a silly temporary name, until I started to like it a lot halfway through development, and it stuck.