
Remember the locations of the best tiles and flip them before anyone else.
What do I need?
Three simple steps.
- Read the short playful rules.
- Click Download > Files > "1 - Base Set.pdf"
- Print, cut, play!
Want more? You can also generate your own material right on this website! Or pick one of the other PDFs available in the Download section.
This game is incredibly simple (just flip one tile and take its action) and well-suited for families and kids. This does require text on the tiles, however, which means players need some knowledge of the English language.
DISCLAIMER: There is another (quite successful and recent) boardgame called “Captain Flip” too. This is not that game—the name similarity is a coincidence. I had finished development of my own game and page before it came out, otherwise I would have changed the name to literally anything else. Pretend this game has always been called “Memorybeard” or something. (I usually finish these games far before publicly releasing them, so don’t trust the release date.)
Material
Pick your desired settings and press the button! (A new page will open.) When in doubt, just use the defaults for your first game(s).
Not working? Or unsure what to do? The "Download" button above has PDFs I already made for you! Pick any one of those.
What about expansions? You can play all expansions and variants using the same minimalist base material!
Credits
This game started its life as a simple idea: “could I create a game where your only action each turn is to flip a tile?” This felt like it should lead to a game that’s very easy to learn but has lots of depth. It would combine a memory game (which tiles are where, and what do they do?) and a strategy game (flipping the right ones in the right way).
And that’s how this game was made! I realized we needed different actions for flipping faceup and flipping facedown. I invented some fun actions and slight rules tweaks to make it all balanced. Then I did a paper prototype that was too complicated, simplified it, and ended up with Captain Flip.
The fonts used are Underlapped (headings, short texts) and Sofia Sans Condensed (body, paragraphs). Both are freely available. The sea creatures were generated using image AI. Everything else (code, design, rules, drawings, etcetera) is entirely mine.
(Underlapped is what is called a “double font”. Each letter is itself twice. Very neat, discovered that while researching fonts for this game, and it just fit the theme—of each tile having two possible actions or states—perfectly.)