Contains the technical devlog for Unstable Universe, the first ever boardgame where you must cut into the board! Explains the technical details behind implementing a website that can generate random boards, which are still balanced, good-looking, and functional.

Unstable Universe (Part 3)

4 months ago

See [Technical Devlog] Unstable Universe (Part 1) for Part 1 of this devlog. Expansions: Creating a better Node List There are three expansions for this game that (mostly) add more nodes. My experience from previous games tells me that I can't simply allow such a huge list, because then each t...

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Unstable Universe (Part 2)

4 months ago

See [Technical Devlog] Unstable Universe (Part 1) for Part 1 of this devlog. Step 5: Determine all other nodes This is the big one. For each game, I needed: A diverse set of node types (e.g. each different action type must appear at least once) Following certain requirements (e.g...

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Unstable Universe (Part 1)

4 months ago

Welcome to the technical devlog about Unstable Universe! If you haven't yet looked at the game or played it, make sure to do so, otherwise what I talk about in this article won't make much sense. For this game, I needed to randomly generate player boards consisting of lots of nodes with edg...

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