Contains the technical devlog for Unstable Universe, the first ever boardgame where you must cut into the board! Explains the technical details behind implementing a website that can generate random boards, which are still balanced, good-looking, and functional.

Unstable Universe (Part 3)

10 months ago

See [Technical Devlog] Unstable Universe (Part 1) for Part 1 of this devlog. Expansions: Creating a better Node List There are three expansions for this game that (mostly) add more nodes. My experience from previous games tells me that I can't simply allow such a huge list, because then each t...

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Unstable Universe (Part 2)

10 months ago

See [Technical Devlog] Unstable Universe (Part 1) for Part 1 of this devlog. Step 5: Determine all other nodes This is the big one. For each game, I needed: A diverse set of node types (e.g. each different action type must appear at least once) Following certain requirements (e.g...

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Unstable Universe (Part 1)

10 months ago

Welcome to the technical devlog about Unstable Universe! If you haven't yet looked at the game or played it, make sure to do so, otherwise what I talk about in this article won't make much sense. For this game, I needed to randomly generate player boards consisting of lots of nodes with edg...

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