Contains the devlog for Unstable Universe, the first every boardgame where you're allowed to cut into the board! Explains the process behind it, the ideas, the obstacles, the lessons learned.

Unstable Universe (Part 7)

10 months ago

This devlog is part 7 (and also the final part) in a series of articles about the development of Unstable Universe. Check part 1 here: [Devlog] Unstable Universe Supporting Different Player Counts One of the problems with these One Paper Games, is, well, the fact that it's always a fixed size...

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Unstable Universe (Part 6)

10 months ago

This devlog is part 6 in a series of articles about the development of Unstable Universe. Check part 1 here: [Devlog] Unstable Universe Expansion 4: Sharp Scissors The very first day I worked on the random board generation algorithm, I got two ideas: Special Edges: create dotted edge, or...

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Unstable Universe (Part 5)

10 months ago

This devlog is part 5 in a series of articles about the development of Unstable Universe. Check part 1 here: [Devlog] Unstable Universe Intermezzo: a week of thinking After writing the piece above, I set out to update the rules and work on the last two expansions. In doing so, however, I realiz...

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Unstable Universe (Part 4)

10 months ago

This devlog is part 4 in a series of articles about the development of Unstable Universe. Check part 1 here: [Devlog] Unstable Universe Welcome to Expansion Land With the base game actually working really neatly, it's time to figure out the expansions. As said before, there are basically thre...

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Unstable Universe (Part 3)

10 months ago

This devlog is part 3 in a series of articles about the development of Unstable Universe. Check part 1 here: [Devlog] Unstable Universe First Playtest Session Finally, FINALLY, this idea seems to be working and I have game boards (that are good-looking enough) to play it with. So, I printed a...

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