This section contains the technical devlog for Timely Transports. Here I explain how I made both the random board generation (how I create a random map you can print, which is actually balanced and good-looking) and digital component (the timers you use during gameplay).

Timely Transports (Part 3)

2 months ago

In part 2 I explained 50% of the algorithms/ideas needed to generate a random board. In this part I explain the other half! Forests Pathfinding is interesting. It's an algorithm that becomes faster and more useful, when you have a world that is more filled and more complex. It's one of the...

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Timely Transports (Part 2)

2 months ago

In part 1 I outlined the difficulties with what I was trying to do (combine a boardgame and smartphone, and generate random boards), but also why I want to do it. It has clear advantages, has never been done before, and opens many opportunities. So let's see how we go about that. Everybody mak...

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Timely Transports (Part 1)

2 months ago

Welcome to the technical devlog for Timely Transports Timely Transports is the first ever hybrid board + smartphone game. (I, still, need to come up with a catchy short name for these types of games. If you have any good ideas, let me know.) Here I'll talk briefly about how I created the g...

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