The devlog for Timely Transports, a hybrid board-computer game about simultaneously moving vehicles around a randomly generated jungle.

Timely Transports (Part 2)

2 months ago

Welcome to part 2 of the devlog! Let's dive right in. The First Version -- Space Shenanigans? With a strong idea about how such a game might work, I went on a hunt for simple gameplay ideas and accessible themes. My first pick was a cooperative game, where everyone is on a spaceship together...

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Timely Transports (Part 1)

2 months ago

Ever since inventing a new genre of board games (the One Paper Games), my mind has been overflowing with ideas for innovative types of games. In this devlog I proudly present the first result of all those ideas: a hybrid board and computer game! (I don't have a strong name for this type of g...

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Timely Transports (Part 3)

2 months ago

Welcome to part 3 of the devlog. Finally, we get to test the first prototype/draft of the game! Before the playtest Before I test a game, I always have some things I want to check or confirm. I have doubts about certain mechanics, or ideas for more interesting rules, and I need to see if they ho...

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Timely Transports (Part 4)

2 months ago

Welcome to part 4 of the devlog! Let's dive right in. Second Playtest Session! Fortunately, everything I explained above are indeed improvements to the game! The board is clearer (fewer vehicles doing nothing and creating a mess), you need more strategy and simultaneous vehicles to win. It's a...

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