This page contains all articles related to my game Timely Transports

This means a devlog (1 part) and a technical devlog (1 part). Yes, I wrote these before I had the good sense to split articles into multiple parts, so these devlogs are still quite long. But definitely worth the read if you're interested in game development (or this game in particular)!

[Update] Timely Transports

2 months ago

Alright, half a year ago I published my "hybrid" boardgame called Timely Transports The game was a huge hit during my playtests, and I can say that this was one of the first projects were I really felt things were coming together, and the result was a clean and fun game. Over the past few month...

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[Technical Devlog] Timely Transports

2 months ago

This section contains the technical devlog for Timely Transports. Here I explain how I made both the random board generation (how I create a random map you can print, which is actually balanced and good-looking) and digital component (the timers you use during gameplay).

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[Devlog] Timely Transports

2 months ago

The devlog for Timely Transports, a hybrid board-computer game about simultaneously moving vehicles around a randomly generated jungle.

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