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Balancing Games That Cannot Be Balanced
We all know balancing is a very important part of game design. The only problem is that it’s an art to get it right, and even worse, some types of games are near impossible to balance.
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How To Actually Make Games
Okay, so you want to learn how to make games? Or how to make them better? Maybe you’ve just started, maybe you’ve been trying for a while but got stuck, it doesn’t matter – this guide is for anyone.
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Organizing Rust Code
Recently, I learned Rust and used it for several complex simulations in my puzzle games. Needless to say, I’m a fan.
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Deduction Boardgames (Part 1; Passive)
The past couple of years, more and more “logic deduction boardgames” have appeared. Most of them are very simple, yet have become wildly successful and popular.
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Placing stuff pseudo-randomly
One problem has followed me my whole game dev career. It’s a problem I call “trying to place stuff pseudo-randomly”
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Find/create sound FX for your game
Sound is one of those things game developers rarely talk about. Whenever you watch a devlog or tutorial, it’s always about the code, the idea, the visuals, but never about sound!
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