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Communication is a Game Developer's greatest skill
I must admit that this article was originally conceived because of a frustrating experience I just couldn’t let go.
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Hard Lessons Learned from Bombgoggles
This summer, I participated in ~10 game jams. Most of the games I submitted ended up quite good and received high ratings.
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The Problem of Dreamshrink
Every idea for a creative project starts full of opportunities. This is nice. You feel motivated, you’re interested to see where all these ideas lead, and you feel creatively fulfilled.
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Every Game is a Distribution Problem
I’ll try to keep this article brief, because the title has already given the big insight that I want to share.
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Game Dev: How to prioritize?
This article is another one that came out of my recent “summer of game jams”. I participated in 10 game jams, which was indeed stressful and a lot of work, but also taught me a lot.
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Game Dev: What are you telling players?
Recently, I decided to take a short break during the summer and participate in a few game jams again.
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