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Technical Devlog
Windowsilk
Welcome to my devlog for the game Windowsilk A local multiplayer game for 1-X players, playing spiders moving across an increasingly chaotic web, catching bugs and avoiding falling off their web.
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Unstable Universe (Part 3)
Welcome to part 3 of the technical devlog. Haven’t read the other entries? Go to the devlog overview.
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Unstable Universe (Part 2)
Welcome to part 2 of the technical devlog. Haven’t read the other entries? Go to the devlog overview.
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Unstable Universe (Part 1)
Welcome to the technical devlog about Unstable Universe! If you haven’t yet looked at the game or played it, make sure to do so, otherwise what I talk about in this article won’t make much sense.
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Timely Transports (Part 3)
In part 2 I explained 50% of the algorithms/ideas needed to generate a random board. In this part I explain the other half!
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Timely Transports (Part 2)
In part 1 I outlined the difficulties with what I was trying to do (combine a boardgame and smartphone, and generate random boards), but also why I want to do it.
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