I'm Pandaqi, an indie game developer of multiplayer family games. Welcome to the blog!

[Devlog] Timely Transports


Ever since inventing a new genre of board games (the One Paper Games), my mind has been overflowing with ideas for innovative types of games.

In this devlog I proudly present the first result of all those ideas: a hybrid board and computer game!

(I don't have a strong name for this type of g...

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Date: August 7th at 1:34pm

[Technical Devlog] Wondering Witches


Welcome to the technical devlog of Wondering Witches!

In case you haven't played it yet, visit Wondering Witches (Game Page).

Read the rules, gather some friends and play yourself a fun little game :)

What is the game about? It's a cooperative, logical puzzling boardgame which only require...

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Date: June 10th at 1:30pm

[Technical Devlog] Wondering Witches (Part 4)


Welcome to part 4 of my Technical Devlog for the game Wondering Witches!

You can find the first part here: Technical Devlog WW

Drawing a Board

To my surprise, randomly generating the game board was actually by far the hardest part of this project.

At first, I thought: "well, I'll just ran...

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Date: June 10th at 1:30pm

[Technical Devlog] Wondering Witches (Part 5)


Welcome to part 5 of my Technical Devlog for the game Wondering Witches!

You can find the first part here: Technical Devlog WW

Generating a "fair" Board

As I said before, this part took me the most time. I will only describe the code I ended up using, as describing numerous failed attempts do...

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Date: June 10th at 1:30pm

[Technical Devlog] Wondering Witches (Part 3)


Welcome to part 3 of my Technical Devlog for the game Wondering Witches!

You can find the first part here: Technical Devlog WW

The Importance of Feedback

Great, our potion evaluator can check if this is the winning potion and execute all necessary effects.

Feedback Level #1

But one big st...

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Date: June 10th at 1:29pm