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My Return to Game Dev

Once in a while I get an email from someone who enjoyed a game of mine. They usually don’t lead with that, no, they tell me about a bug, or ask a question, or offer “game services” I might want. Continue reading ...
๐ŸŽฒ
⌛ Published || Sunday, Sep 8, 2024
๐ŸŽ— Tags ||
  • [update]

Every Game is a Distribution Problem

I’ll try to keep this article brief, because the title has already given the big insight that I want to share. Continue reading ...
๐Ÿ’ฌ
⌛ Published || Thursday, Sep 5, 2024
๐ŸŽ— Tags ||
  • [thoughts]
Thumbnail / Header for article: Feed the Beast

Feed the Beast

Welcome to the devlog for my game Feed the Beast! In this article, I keep track of the entire process from start to finish, talking about interesting problems and how I solved them, and anything else that’s relevant. Continue reading ...
๐Ÿ‘บ
⌛ Published || Monday, Aug 26, 2024
Thumbnail / Header for article: Nine Lives

Nine Lives

Welcome to the devlog for the game Nine Lives. The road towards this game is a little weird. It started as a different idea, which I mostly completed before starting work on this one. Continue reading ...
๐Ÿˆ
⌛ Published || Sunday, Aug 25, 2024
Thumbnail / Header for article: Nine Lives: Math Meows

Nine Lives: Math Meows

Welcome to the devlog (“developer diary”) for my game Nine Lives: Math Meows. This game slipped through the cracks. Continue reading ...
๐Ÿˆ
⌛ Published || Sunday, Aug 25, 2024

Game Dev: How to prioritize?

This article is another one that came out of my recent “summer of game jams”. I participated in 10 game jams, which was indeed stressful and a lot of work, but also taught me a lot. Continue reading ...
๐Ÿ’ฌ
⌛ Published || Wednesday, Aug 21, 2024
๐ŸŽ— Tags ||
  • [thoughts]
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