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My Return to Game Dev
Once in a while I get an email from someone who enjoyed a game of mine. They usually don’t lead with that, no, they tell me about a bug, or ask a question, or offer “game services” I might want.
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Every Game is a Distribution Problem
I’ll try to keep this article brief, because the title has already given the big insight that I want to share.
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Feed the Beast
Welcome to the devlog for my game Feed the Beast! In this article, I keep track of the entire process from start to finish, talking about interesting problems and how I solved them, and anything else that’s relevant.
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Nine Lives
Welcome to the devlog for the game Nine Lives. The road towards this game is a little weird. It started as a different idea, which I mostly completed before starting work on this one.
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Nine Lives: Math Meows
Welcome to the devlog (“developer diary”) for my game Nine Lives: Math Meows. This game slipped through the cracks.
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Game Dev: How to prioritize?
This article is another one that came out of my recent “summer of game jams”. I participated in 10 game jams, which was indeed stressful and a lot of work, but also taught me a lot.
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