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How to Structure Game Projects (for people like me)

When you just start out with game development, your main focus is just to get a rectangle on the screen and just to write a few lines of functioning code. Continue reading ...
๐Ÿ’ฌ
⌛ Published || Thursday, Oct 10, 2024

The Dangers of Desynchronized

Not too long ago, I made a very simple party game called Slippery Slopes. I made it rather quickly in a single weekend, but it turned out okay. Continue reading ...
๐Ÿšง
⌛ Published || Thursday, Oct 10, 2024

Hard Lessons Learned from Bombgoggles

This summer, I participated in ~10 game jams. Most of the games I submitted ended up quite good and received high ratings. Continue reading ...
๐Ÿ’ฌ
⌛ Published || Saturday, Sep 21, 2024
๐ŸŽ— Tags ||
  • [thoughts]

The Problem of Dreamshrink

Every idea for a creative project starts full of opportunities. This is nice. You feel motivated, you’re interested to see where all these ideas lead, and you feel creatively fulfilled. Continue reading ...
๐Ÿ’ฌ
⌛ Published || Saturday, Sep 21, 2024
๐ŸŽ— Tags ||
  • [thoughts]
Thumbnail / Header for article: Nine Lives: Tricksy Kittens

Nine Lives: Tricksy Kittens

Welcome to the devlog for Nine Lives: Tricksy Kittens. As expected, it’s a spinoff for Nine Lives. Interestingly, though, this was actually the first seed of the idea. Continue reading ...
๐Ÿˆ
⌛ Published || Wednesday, Sep 11, 2024

Why everyone should use static typing

So you want to learn programming or pick a programming language for your next project. But there are so many options! Continue reading ...
๐Ÿ’ฌ
⌛ Published || Monday, Sep 9, 2024
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