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Player interface

This is part 5 in my article series about how I created “Pizza Peers”. Haven’t read the other entries? Continue reading ...
⌛ Published || Wednesday, Apr 29, 2020
๐ŸŽ— Tags ||
  • [devlog]
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Using Phaser.io

This is part 4 in my article series about how I created “Pizza Peers”. Haven’t read the other entries? Continue reading ...
⌛ Published || Wednesday, Apr 29, 2020
๐ŸŽ— Tags ||
  • [devlog]
Thumbnail / Header for article: Peer to peer connections

Peer to peer connections

This is part 3 in my article series about how I created “Pizza Peers”. Haven’t read the other entries? Continue reading ...
⌛ Published || Wednesday, Apr 29, 2020
๐ŸŽ— Tags ||
  • [devlog]
Thumbnail / Header for article: WebSockets + Node.js server

WebSockets + Node.js server

This is part 2 in my article series about how I created “Pizza Peers”. Haven’t read the other entries? Continue reading ...
⌛ Published || Wednesday, Apr 29, 2020
๐ŸŽ— Tags ||
  • [devlog]
Thumbnail / Header for article: How I Created "Pizza Peers"

How I Created "Pizza Peers"

Hi, I am Pandaqi, an indie game developer who almost exclusively creates local multiplayer games. I’ve been trying to create those kinds of games for several years now, which means I’ve hit every obstacle and roadblock imaginable. Continue reading ...
⌛ Published || Wednesday, Apr 29, 2020
๐ŸŽ— Tags ||
  • [devlog]
Thumbnail / Header for article: Wondering Witches (Part 5)

Wondering Witches (Part 5)

Welcome to part 5 of my Technical Devlog for the game Wondering Witches! Haven’t read the other entries? Go to the devlog overview. Continue reading ...
⌛ Published || Sunday, Apr 12, 2020
๐ŸŽ— Tags ||
  • [technical devlog]
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