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Thumbnail / Header for article: Timely Transports (Part 2)

Timely Transports (Part 2)

In part 1 I outlined the difficulties with what I was trying to do (combine a boardgame and smartphone, and generate random boards), but also why I want to do it. Continue reading ...
⌛ Published || Wednesday, Aug 5, 2020
๐ŸŽ— Tags ||
  • [technical devlog]
Thumbnail / Header for article: Timely Transports (Part 1)

Timely Transports (Part 1)

Ever since inventing a new genre of board games (the One Paper Games), my mind has been overflowing with ideas for innovative types of games. Continue reading ...
⌛ Published || Wednesday, Aug 5, 2020
๐ŸŽ— Tags ||
  • [devlog]
Thumbnail / Header for article: Timely Transports (Part 1)

Timely Transports (Part 1)

Welcome to the technical devlog for Timely Transports Timely Transports is the first ever hybrid board + smartphone game. Continue reading ...
⌛ Published || Wednesday, Aug 5, 2020
๐ŸŽ— Tags ||
  • [technical devlog]

Why I created "The Peerful Project"

If you don’t know about the project yet, visit the official page: The Peerful Project—Free Local Multiplayer Games Continue reading ...
⌛ Published || Wednesday, Apr 29, 2020
๐ŸŽ— Tags ||
  • [thoughts]
Thumbnail / Header for article: Random city and room generation

Random city and room generation

This is part 7 in my article series about how I created “Pizza Peers”. Haven’t read the other entries? Continue reading ...
⌛ Published || Wednesday, Apr 29, 2020
๐ŸŽ— Tags ||
  • [devlog]
Thumbnail / Header for article: Problems with P2P

Problems with P2P

This is part 6 in my article series about how I created “Pizza Peers”. Haven’t read the other entries? Continue reading ...
⌛ Published || Wednesday, Apr 29, 2020
๐ŸŽ— Tags ||
  • [devlog]
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