I'm Pandaqi, an indie game developer of multiplayer family games. Welcome to the blog!

[Devlog] One Pizza (Part 7)


This is part 7 of the devlog for my game "One Pizza the Puzzle". (It's also the final part of the devlog.)

Pre-Playtest

When you make many games, and play/test them often, you get a certain "sense" or "intuition" for what works and what doesn't. As such, when preparing for my next testing sess...

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Date: January 2nd at 4:21pm

[Devlog] One Pizza (Part 6)


Welcome to part 6 of the devlog for my game "One Pizza the Puzzle".

Traffic Signs

At first, I wanted to include these elements in the Pizza Police expansion. However, there was no need to do this. It would just make that expansion more complicated. So I split it into two.

Additionally, the c...

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Date: January 2nd at 4:20pm

[Devlog] One Pizza (Part 5)


Expansions

As usual, when I wrote the base rules for the game, I kept inventing new mechanics and ideas that I wanted in the game. Unless they are clearly much better than the rules for the base game, I move them to a section "Ideas for Expansions" by default.

These ideas mainly fell into four...

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Date: January 2nd at 4:16pm

[Devlog] One Pizza (Part 4)


This is part 4 of the devlog for my game "One Pizza the Puzzle".

What did I end up changing?

I rewrote the rules to focus on the concept of having pizza couriers, because that simplified explanation a lot. It was also suggested by several players, because they kept being confused by the fact tha...

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Date: January 2nd at 4:13pm

[Devlog] One Pizza (Part 3)


Welcome to part 3 of my devlog for my game "One Pizza the Puzzle".

Solving the issue of Interactivity

During my test games, subways were never used. Not a single time.

Why is that?

  • There aren't many of them, and they aren't always placed at useful positions. So you need to move out of you...

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Date: January 2nd at 4:10pm