This page contains all my articles that didn't fit in any other series/category/devlog.

One Paper Games: 2022 Update

2 weeks ago

Two years ago now, I started creating something I called "One Paper Games". I created a handful of them, experimenting with all sorts of fun ways to play games, and am very proud of the results. There is one problem, though: it's quite impossible to monetize these games. They are literally free...

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How I redesigned my Game Studio website

9 months ago

I've been making games and uploading them (under the moniker "Pandaqi") for about 7+ years now. At first, they were just a few hobby projects on some sketchy website. But as it goes, you grow more professional over time, you create bigger games, more people find them and download them ... and th...

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Placing stuff pseudo-randomly

9 months ago

One problem has followed me my whole game dev career. It's a problem I call "trying to place stuff pseudo-randomly" What does this mean? Let's say we want to generate a random map at the start of a new game. As such, we want to randomly place houses/trees/roads/whatever we need in the game. Bu...

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How to find (or create) sound effects for your game

9 months ago

Sound is one of those things game developers rarely talk about. Whenever you watch a devlog or tutorial, it's always about the code, the idea, the visuals, but never about sound! And that's quite strange, because every game needs sound. In fact, bad (or no) sound effects can completely ruin any...

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How to create AI opponents - Part 1

10 months ago

Recently, I was creating a little mobile game. I wanted to test a prototype idea, create a quick fun thing to do whenever I needed to wait somewhere, and most of all: keep it simple. As usual, I failed miserably when I had the thought: “what if I added computer opponents to the game and trained th...

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