I'm Pandaqi, an indie game developer of multiplayer family games. Welcome to the blog!

My Review of Solar2D Game Engine (formerly Corona SDK)


This is a review of the Solar2D Game Engine.

Formerly, this engine was known as the Corona engine. But they changed the name for two good reasons: the "Corona Virus" struck the world and created some negative connotations to their name, and they decided to go fully free and open source.

This...

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Date: September 7th at 9:50pm

[Devlog] Starry Skylines (Part 3)


This is part 3 of my devlog about the game Starry Skylines!

If you haven't read the other entries, click this: [Devlog] Starry Skylines (Part 1)

Starry Skylines Namelogo

Intermezzo: bigger is not always better

By far the biggest issue though (after some more quick playtests and careful consideration), is the sh...

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Date: August 30th at 7:57pm

[Devlog] Starry Skylines (Part 2)


This is part 2 of my devlog about the game Starry Skylines!

If you haven't read the other entries, click this: [Devlog] Starry Skylines (Part 1)

Starry Skylines Namelogo

The Planet Campaign

Finally, my theme is helping me out here!

I think difficulty levels are a great idea for board games, but you must take...

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Date: August 30th at 7:57pm

[Devlog] Starry Skylines (Part 1)


Welcome back to another devlog for one of my One Paper Games!

What are One Paper Games? It's a type of game I invented, for which you literally only need one blank piece of paper (and a pen), and you can already play! I invented these for many reasons (simplicity, ease of use, free to play, pos...

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Date: August 30th at 7:52pm

[Technical Devlog] Timely Transports


Welcome to the technical devlog for Timely Transports

Timely Transports is the first ever hybrid board + smartphone game. (I, still, need to come up with a catchy short name for these types of games. If you have any good ideas, let me know.)

Here I'll talk briefly about how I created the g...

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Date: August 9th at 1:20pm