I'm Pandaqi, an indie game developer of multiplayer family games. Welcome to the blog!

[Devlog] Unstable Universe (Part 1)


Welcome to another boardgame devlog!

This time, I will explain the process behind my thoroughly innovative game Unstable Universe.

(I prefer the word "innovative" over "experimental and perhaps a bit weird", as that doesn't leave a good first impression.)

Unstable Universe Official Name Logo

As usual, I have written two devlo...

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Date: October 11th at 1:05pm

[Devlog] Unstable Universe (Part 7)


This devlog is part 7 (and also the final part) in a series of articles about the development of Unstable Universe. Check part 1 here: [Devlog] Unstable Universe

Supporting Different Player Counts

One of the problems with these One Paper Games, is, well, the fact that it's always a fixed size...

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Date: October 11th at 1:04pm

[Devlog] Unstable Universe (Part 6)


This devlog is part 6 in a series of articles about the development of Unstable Universe. Check part 1 here: [Devlog] Unstable Universe

Expansion 4: Sharp Scissors

The very first day I worked on the random board generation algorithm, I got two ideas:

  • Special Edges: create dotted edge, or zi...

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Date: October 11th at 12:57pm

[Devlog] Unstable Universe (Part 5)


This devlog is part 5 in a series of articles about the development of Unstable Universe. Check part 1 here: [Devlog] Unstable Universe

Intermezzo: a week of thinking

After writing the piece above, I set out to update the rules and work on the last two expansions. In doing so, however, I realiz...

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Date: October 11th at 12:51pm

[Devlog] Unstable Universe (Part 4)


This devlog is part 4 in a series of articles about the development of Unstable Universe. Check part 1 here: [Devlog] Unstable Universe

Welcome to Expansion Land

With the base game actually working really neatly, it's time to figure out the expansions.

As said before, there are basically thre...

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Date: October 11th at 12:44pm