Setup

Three quick steps.

Objective

The game works with quick rounds that you play over and over.

You can keep playing rounds as long as you like, but a recommended target is 100 points: if someone reaches that, they win.

Gameplay

Every round has three simple phases: dealing, playing and scoring.

Dealing

Repeat the following cycle until all players have 8 cards.

Once you’ve bid, you can’t change your mind.

If the final card has been given, and you still haven’t bid, then you must do so now.

Example of the Dealing phase: a cycle where you deal 1 card and players may bid at any time.

Playing

In this phase, you’ll keep playing those small “challenges” (which is the thing on which you bid in the previous phase).

Repeat the following cycle until all players are out of cards.

If you won the challenge, place the cards before you as a separate facedown pile. This helps easily track how many challenges you’ve won.

Example of how to play challenges (together or in-turn) with your cards and who wins them.

You become the next Dealer.

If you’re out of cards, you simply get no turns anymore. (When it’s your turn, the challenge doesn’t “end” because you had no card—it just skips over you.) If you ever end up Dealer in this state, the role moves to the closest player with cards to your left.

Scoring

Once all challenges have been played, all players calculate their score!

For exmaple, someone bid 4 and won 3 tricks. They’re off by one, so worth 50 points. They made their bid when they had 5 cards, so their score for this round is 50 / 5 = 10 points.

Example of how to score your final result against the bid you made earlier.