My name is Pandaqi. (Or Tiamo Pastoor in the real world, where I happen to live as well.)
I've been creating games for over 10 years, specializing in local multiplayer games
Check out my blog for in-depth devlogs and articles about (board)games: Pandaqi Blog
I also work as a freelance artist in the Netherlands: Rode Panda
A few years ago I realized I barely played games. Me, an actual game developer, never played games.
Why? Well, all my time was spent playing board games! Slowly I discovered that I played games because of the social experience. I don't want to play a game alone. Looking back at my earliest game projects, it seems obvious: all of them featured local multiplayer.
I decided to completely focus my game studio on local multiplayer games.
I think there's not enough games in that genre, while they actually hold tremendous value: I've seen people become friends or revive lost relationships because of these games. People around me still remind me of shared moments in a game, many years after we already finished it.
Follow the mission!
If you share my view, or would simply like to stay up to date, make sure to follow me.
I believe there is value in using as few social platforms as possible—to respond quickly and spend my time efficiently—so I decided to use three main platforms: email, YouTube, and itch.io.
What games can I expect?
I develop both Desktop (Windows/Mac/Linux) and Mobile (Android/iOS) games. I'm currently looking into consoles (PlayStation, Xbox, Switch).
Any game I develop will, at its core, be local multiplayer. It's usually cooperative and as accessible as possible, to get even non-gamers playing. I also tend to implement different modes (a single player mode, extra challenging, etc.)
Tools I use
I like challenging myself and experimenting. This means I don't have a fixed set of tools—I just use the best tool for the job.
Game Engines: Godot, Unity, Phaser, LÖVE
Graphics: Blender (3D), Affinity Designer (2D Vector), ClipStudio Paint (2D Drawing)
Audio: Studio One (I also have a small studio with mics, guitars, etc.)
I use lots more software (usually open source), but these are the main ones.